Disgaea D2 Best Dlc Characters Super

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Disgaea
Genre(s)Tactical role-playing game
Developer(s)Nippon Ichi Software
Publisher(s)
  • JP:Nippon Ichi Software
  • NA:Atlus USA, Inc., NIS America
  • EU: NIS Europe, Square Enix Europe
  • AU:Ubisoft Australia, AFA Interactive
First releaseDisgaea: Hour of Darkness
January 30, 2003
Latest releaseDisgaea 5 Complete
March 3, 2017

With all that said, the combat in D2 is the best yet and is now more seamless than ever. I appreciate the developers removing some of the cumbersome aspects of the game which has been a major complaint since Disgaea 1. I love how much faster it is to level up new characters utilizing the tower and Cheat system. I've been waiting for quite some time to get the rest of the sprites for the DLC character for Disgaea D2: A Brighter Darkness. However I've noticed that people move on from those old games and leave some of the spriting sheets incomplete.

Product Details: Celebrating the 20th year of Nippon Ichi Software and 10th anniversary of the Disgaea series, Disgaea D2: A Brighter Darkness brings back the popular trio from the first game: Laharl, Etna, and Flonne. The PlayStation Store shopping website has opened the product page for the Disgaea 5: Alliance of Vengeance Season Pass, revealing the complete list of DLC packs being included. The content includes Pleinair, a playable character that can be only be acquired via the season pass. The fourth wave of DLC characters for Disgaea D2 have just been released in Japan, bringing the new swamp witch Metallica to the Disgaea universe. Toggle navigation. E3 2018 Information Page. (Japan) More Character DLC For Disgaea D2. Friday, July 26th, 2013. Share this page.

Disgaea (魔界戦記ディスガイアMakai Senki Disugaia, lit. 'Hell Chronicles Disgaea') is a series of tactical role-playingvideo games created and developed by Nippon Ichi. The series debuted in Japan on January 30, 2003, with Disgaea: Hour of Darkness, later re-released as Disgaea: Afternoon of Darkness and Disgaea DS. One of Nippon Ichi's most popular franchises, it has branched off into both a manga and anime series. The Disgaea games take place in a fictional universe called the Netherworld and are known for elements, such as complex gameplay, extremely high maximum stats and humorous dialogue. Main characters in the series often include cynical, power-hungry antiheroes forced to fight alongside heroicfoils. The Disgaea series has sold 3 million games as of May 18, 2017.[1]

  • 1Common elements
  • 2Media

Common elements[edit]

Gameplay[edit]

Each Disgaea game consists of a number of missions that the player undertakes from a central hub. In the hub, the player can manage equipment and team members, heal their party, and other functions. When the player is prepared, they can then travel to the next available mission as well as replay any mission they have already completed. Missions are usually arranged in a number of chapters with cutscenes before and after to advance the plot.

Each mission requires the player to complete an objective, all missions can be completed by defeating all the enemy forces. The mission takes place on an isometric grid-based board with spaces at various heights. The player and the computer alternate turns. During the player's turn, they can summon members of their party from a starting point, up to ten. Each character, once on the board, can move and then perform an action, including melee attacks and special abilities. Once a character has performed an action, they may no longer move that turn unless they attack before moving. The player can move as many characters as desired and plan their actions at a time, then issuing an 'Execute' command to carry out those actions. If the player has characters that can still move and perform actions at this time, they can do so, otherwise, they will end their turn. The computer opponents then perform their actions. When the player successfully completes a mission, they are given bonus items based on their overall bonus score, which is earned through combo attacks, special attacks, and other features of the game.

The player can arrange to have allies next to each other to fight a foe with a chance to launch a combo attack, which can do more damage and boost the mission's scoring meter. Players can also have characters lift and throw other characters or objects on the level for various effects: for example, a character can throw another character to an empty space as to allow that second character to move farther than if on foot, or certain monsters called Prinnies can be thrown at others to cause explosive damage. It is possible for characters to pick up a character that is already carrying another character, and so forth, allowing for one character to move within a single turn to the far side of the map. However, any character that is still carrying another character at the end of the turn will take damage. While a character is holding others they can attack, when this is done each character adds to the damage.

Across some boards are glowing colored spaces which are either red, green, blue, yellow, purple, cyan, and special objects called 'Geo Symbols' which are either null, red, green, blue, yellow, purple. When these are placed on a colored field, they impart a bonus or penalty to all battle participants on the same colored field; such bonuses can also stack if multiple Geo Symbols are on the same field. A character can destroy a Geo Symbol which will cause all the field spaces it affects to cause some damage to the characters on them as they turn to another color determined by the destroyed Geo Symbol. It is possible to arrange a chain of these effects, each chain increasing the amount of damaged earned and increasing the bonus score for the mission. As with characters, Geo Symbols can also be lifted and thrown as to affect the board's bonuses.

In addition to maintaining their party at the central hub, the player can create new characters to the party based on experience each character earned in battle, or, with enough experience, attempt to alter the features of the central hub, such as having better weapon or armor at the stores. This itself involves convincing the Dark Assembly to agree to such changes, and it is possible to initiate combat in the same manner as the missions to convince the creature to see otherwise. There is also an Item World gateway; here, the player can select any item in the party's inventory and enter it. The Item World for an item is randomly generated but depends on a number of factors based on the item itself such as its rarity or power. By descending through the Item World, each level similar to one of the main missions featuring a random map and a number of creatures as well as an exit portal to the next level, the player can improve the abilities of the item as well as free Guardians that live in the item. These Guardians impart certain benefits to the item, such as increased in attack or defense values, and once they are freed, they can be moved between items freely.

The game can be played through multiple times, as each game features multiple endings. However, each time, the player's party, with all characters, items, and abilities, are carried over. This New Game Plus allows the player to develop extremely powerful characters, approaching the maximum character level of 9999 and 186,000 combined levels in reincarnation through repeated playthroughs.

The series exists for the moment only in Japanese, English and French languages.

Setting[edit]

All Disgaea games take place mostly in the 'Netherworld', a parallel universe inhabited by demons where moral values are reversed from those of humans. Multiple Netherworlds exist, each with their own Overlord. Other areas include the human world, shown to possess a futuristic level of technology in Hour of Darkness, and 'Celestia', a heavenly realm inhabited by angels. Rather than being purely good or purely evil, inhabitants of the Netherworld and Celestia possess human-like qualities, but are swayed far more towards either moral extreme. It is shown in Disgaea 4 that both the Netherworld and Celestia are dependent on energy from the human world for survival, and that if humans begin to fear themselves, more than they would fear demons and monsters, the Netherworld will fall apart.

Recurring characters[edit]

Most major characters from previous games make a cameo appearance, or lend their services to characters in later ones, due to the large number of different Netherworlds being magically connected. Characters from other Nippon Ichi games and series, such as La Pucelle: Tactics, Marl Kingdom, Makai Kingdom, Phantom Brave and Soul Nomad (as Disgaea 3 EU DLC), have also appeared in Disgaea games.

Baal, the most powerful enemy in the Disgaea series, is a legendary overlord that appears as a recurring boss throughout the different games. Known as the Lord of Terror, he is a collection of evil souls that can transfer into other bodies when defeated. He often appears in a towering, monstrous form, though he is forced into more diminutive ones after being defeated.

The Prism Rangers are a troupe of gag characters heavily inspired by the protagonists of the Super Sentai/Power Rangers universes. Each of the members are named after the colors of the rainbow with the word Prism preceding it, with their leader being 'Prism Red'. The Prism Rangers tend to be portrayed as weak, having been taken down in one shot or being unable to do the slightest bit of damage to their opponent.

Asagi is a character meant to be the main character in a development hell Nippon Ichi title, Makai Wars. She constantly attempts to become the star of other games. She is voiced by different voice actresses in different games, each of whom also voices at least one other character in the respective game (Mamiko Noto in Makai Kingdom, Kana Ueda in Disgaea 2, Maria Yamamoto in Soul Nomad, Chiwa Saitō in Disgaea 3, and Kaori Mizuhashi in Prinny: Can I Really Be the Hero?).

Pleinair Allaprima (プレネール・アラプリマPurenēru Arapurima) is a mascot character for the artist and character designer of the series, Takehito Harada. She makes various appearances throughout the series. She is typically portrayed as a petite, blue-haired girl with red eyes, wearing a red ribbon, a white dress, white stockings, and sometimes glasses. She is also known for being mute, with characters at times referencing her refusal (or perhaps inability) to speak; This can be used to comical effect such as when she is a co-anchor, despite herself, for a Netherworld news show that plays between chapters in Disgaea 2. She is often accompanied by a stuffed rabbit named 'Usagi-san' and a stuffed shark named 'Same-san'.

Prinnies[edit]

Prinny

Prinnies (プリニーPurini) are common servants, and one of the protagonists as well as enemies in the series. They resemble small pouch-wearing penguins with disproportionately small bat wings and two peg legs for feet. Their personalities are upbeat, and they are required to use the word 'dood' at the end of their sentences to signify their status ('-ssu' in the Japanese dialogue). While Prinnies use machetes as their primary weapons, they are also able to use 'Prinny Bombs' from their pouch and fire a laser called the 'Pringer Beam'. They are created when a human who has led a worthless life or committed a mortal sin in life dies, leading to the soul being sewn into the body of a Prinny. After being reborn, they serve as maids and domestic servants in Celestia, where their good deeds lead to their reincarnation, or as servants and slaves (and sometimes cannon fodder) in the Netherworld, where they obtain money towards their reincarnation, often under lords who treat them horribly for little pay.

Prinnies explode when thrown due to the human soul being unstable, and thus, a jostling, such as being tossed, will cause them to do as such.[2] Prinnies are also mass-produced with demon souls, which leaves them stable. During a certain time of the year a red moon appears in the sky of the Underworld; when this happens, all the Prinnies meet together and Prinnies who have earned enough money are allowed to reincarnate.

Media[edit]

Anime[edit]

Makai Senki Disgaea is an anime series based on the video game Disgaea: Hour of Darkness. Makai Senki Disgaea follows the same general plot as the game, but with several alterations to character roles and the chronology of events.

Games[edit]

Dlc
Timeline of release years (as of August 2018)
2003Disgaea: Hour of Darkness
2004Mugen Keitai Disgaea (spin-off)
Phantom Brave
2005Makai Kingdom: Chronicles of the Sacred Tome (spin-off)
2006Disgaea 2
2007Soul Nomad & the World Eaters
2008Disgaea 3: Absence of Justice
Prinny: Can I Really Be the Hero? (spin-off)
2009Disgaea Infinite (visual novel)
2010Prinny 2 (spin-off)
2011Disgaea 4
2012
2013Disgaea D2: A Brighter Darkness
2014
2015Disgaea 5
2016
2017
2018Disgaea 1 Complete

The first two Disgaea installments were released for the PlayStation 2. The series debuted in Japan with Disgaea: Hour of Darkness in 2003 on the PlayStation 2 and has since been re-released on the PlayStation Portable as Disgaea: Afternoon of Darkness, Nintendo DS as Disgaea DS and the PlayStation 4 and Nintendo Switch as Disgaea 1 complete with new content. It was known for many uncommon elements previously unseen in the strategy RPG genre, such as complex gameplay, extremely high maximum stats and a maximum level of 9999, and humorous dialogue. Disgaea 2: Cursed Memories, released for the PlayStation 2 in 2006 in Japan, has been re-released on the PlayStation Portable under the title Disgaea 2: Dark Hero Days with new content. Both of these games were later ported to the PC as Disgaea PC in 2016, and Disgaea 2 PC in 2017 respectively. Both are based on the PlayStation Portable versions, with additional content and redone graphics. The series then moved on to the PlayStation 3 for Disgaea 3: Absence of Justice, released in Japan in 2008, and was re-released on the PlayStation Vita as Disgaea 3: Absence of Detention in 2012. Disgaea 4: A Promise Unforgotten was released in Japan in 2011 and re-released on the PlayStation Vita as Disgaea 4: A Promise Revisited in 2014. A direct sequel to the first game, Disgaea D2: A Brighter Darkness was released for the PlayStation 3 in 2013. The latest entry in the series, Disgaea 5: Alliance of Vengeance was released in 2015, moving the series to the PlayStation 4, and was ported to the Nintendo Switch as Disgaea 5 Complete in 2017.

Disgaea D2 Best Dlc Characters Super Bowl

Re-released Disgaea titles have the tradition of featuring an alternate story-line to freshen up gameplay. In the first two re-releases, Etna Mode in Disgaea: Afternoon of Darkness and Axel Mode in Disgaea 2: Dark Hero Days, feature alternate story-lines with new main characters.

Disgaea has also spawned several spin-off titles. The first such spin-off, Mugen Keitai Disgaea was released in 2004 as a Japanese mobile game.[3]Makai Kingdom: Chronicles of the Sacred Tome in 2005, released on the PlayStation 2, starred Lord Zetta as an overlord of an alternate Netherworld with gameplay similar to the original Disgaea series. The much-maligned Prinnies were then featured in the side-scrolling adventure game, Prinny: Can I Really Be the Hero? in 2008 and Prinny 2: Dawn of Operation Panties, Dood! in 2010, for the PlayStation Portable. The first Android-based game, Disgaea: Netherworld Unbound, was released in 2011 as a free-to-play game with optional paid-content available.

The PlayStation Portable title, Disgaea Infinite, is a visual novel in the same setting as Disgaea: Hour of Darkness, and the story-line of a Prinny being ordered to investigate the attempted assassination of Laharl. Gameplay is very simple compared to other Disgaea titles, with the primary interactive element being the ability to switch characters in order to solve a mystery.

Manga[edit]

While not necessarily canon, a Disgaea manga, Makai Senki Disgaea, illustrated by Arashi Shindo, follows the basic storyline. Many events in the manga, while similar, have been altered completely and the humor is more offbeat (e.g. Laharl, Etna, and Flonne believe that Mid Boss may be a pedophile due to his recurring presence among the three). Many characters also appear to have different personalities (e.g. on occasion, Lamington will be seen baking a cake). The art style is also very different as many of the characters appear somewhat more mature and the art is very shōjo-like. Broccoli Books released the manga in September 2006. Makai Senki Disgaea 2 ran from 2006–07 in Japan, and Makai Senki Disgaea 3: School of Devils has been ongoing in Japan since 2009.

Merchandise[edit]

Nippon Ichi Software's online store sells various merchandise such as several different Prinny plushies,[4][5] and in Japan Nippon Ichi has released several pieces of Prinny merchandise and has used kigurumi of the characters to promote the release of Prinny: Can I Really be the Hero? in Akihabara.[6][7] Additionally four Prinny avatars for the PlayStation 3's PlayStation Home were also released for sale, modeled after the different unique Prinnies in the original Disgaea.[8]

Novels[edit]

A set of novels written by Sow Kanimiso and illustrated by Chou Niku (although they were aided by Takehito Harada in the beginning). These novels begin with a novelization of the first game and then continues the story ten years later. The novels introduce many new characters including Laharl's relatives, Flonne's family, and Gordon and Jennifer's daughter. While it is unknown if the novels are considered canon, it can fit alongside Disgaea and Disgaea 2 in the canon due to the placement of the novel's plot (Disgaea 2 takes place only three years after the game, whereas the Disgaea novels are placed ten years after the first game). Currently, there are six novels: Enter the Maoh, Revelation, Returned, On Love part 1 and part 2, and Battle of the Maoh (which also feature appearances by Zetta, Pram, Salome, and King Drake from Makai Kingdom). Laharl, Etna, and Flonne also appear in all other Nippon Ichi novels. This includes the Phantom Brave and Makai Kingdom novels. Recently, a novel for Disgaea 2 has been released.

Development[edit]

The gameplay mechanic of throwing characters was developed as a 'strong and unique' aspect of gameplay that would attract players. New gameplay ideas were added to each game until the 'majority of staffers' were 'not sure' whether they were necessary, hence its complexity.[9]

Reception[edit]

Aggregate review scores
As of May 16, 2017.
GameMetacritic
Disgaea: Hour of Darkness(PSP) 87[10]
(PS2) 84[11]
(NDS) 82[12]
(WIN) 74[13]
Disgaea 2: Cursed Memories(PS2) 84[14]
(PSP) 83[15]
(WIN) 81[16]
Disgaea 3: Absence of Justice(PS3) 78[17]
(Vita) 78[18]
Disgaea 4: A Promise Unforgotten(Vita) 82[19]
(PS3) 80[20]
Disgaea D2: A Brighter Darkness(PS3) 74[21]
Disgaea 5: Alliance of Vengeance(NS) 81[22]
(PS4) 80[23]

The Disgaea series has been received positively by reviewers, particularly praising the amount of content, solid battle system and humor while criticizing the large learning curve and dated graphics. The highest score was received by Disgaea: Afternoon of Darkness for PSP, at a score of 87% at Gamerankings and Metacritic. Disgaea D2: A Brighter Darkness for PlayStation 3 received the lowest average score of the series, at around 74% at Metacritic, with reviewers praising the gameplay but criticizing the story and the lack of multiplayer features that was in its predecessor Disgaea 4: A Promise Unforgotten.

Prinnies have been described as some of the most notable characters in the Disgaea series,[24] and the mascots of the series.[25] In a preview of the upcoming game starring the character in PlayStation: The Official Magazine, Chris Hudak asked 'What better sign that you've warmed the cold hearts of videogamers worldwide than to have your own beloved, signature character?', additionally comparing in great detail the Prinny to fellow video game mascots Mario, Sonic the Hedgehog, and Dragon Quest's Slime.[26] PSX Extreme described them as 'one of the most recognizable – and curiously lovable – characters' in the Disgaea series.[27] They are featured strongly in Nippon Ichi's marketing, such as the annual Tipsy Prinny press events.[28] The third event, held in the Zebulon Bar San Francisco on June 5, 2008, featured green prinnies suspended from every banister and light fitting.[29]

See also[edit]

References[edit]

Specific
  1. ^https://nippon1.co.jp/news/pdf/2017/20170518_2.pdf
  2. ^Takehito, Harada (2008), World of Disgaea, Volume 2. Broccoli Books. p. 100. ISBN1-59741-152-3
  3. ^'ラハール無限形態!「ディスガイア」がiモードに!'. 21 May 2004. Retrieved 7 May 2014.
  4. ^'PlayStation: The Official Magazine Holiday Gift Guide '08,' PlayStation: The Official Magazine 13 (Holiday 2008): 37.
  5. ^開催期間:2008年11月20日(木) ~ 2009年1月11日(月・祝)Archived 2009-01-14 at the Wayback Machine (in Japanese). Nippon Ichi Software. Retrieved on 2008-12-10.
  6. ^Brian Ashcraft (2008-02-01). 'Bring on the Prinny Hats!'. Kotaku. Archived from the original on 2009-02-04. Retrieved 2008-11-26.
  7. ^'Prinny Blog, Dood!'. NIS America. Archived from the original on 2010-01-26. Retrieved 2009-10-13.
  8. ^Famitsu Staff (2008-12-17). PlayStation Homeに『鉄拳』や『ソウルキャリバー』のラウンジが新登場 (in Japanese). Famitsu. Retrieved on 2008-12-17
  9. ^Carless, Simon (2009-10-17). 'Interview: Nippon Ichi On Finding The Hardcore RPG Sweet Spot'. GameSetWatch. Retrieved 21 November 2009.
  10. ^'Disgaea: Afternoon of Darkness Reviews'. Metacritic. Retrieved April 30, 2011.
  11. ^'Disgaea: Hour of Darkness Reviews'. Metacritic. Retrieved April 30, 2011.
  12. ^'Disgaea DS Reviews'. Metacritic. Retrieved April 30, 2011.
  13. ^'Disgaea PC Reviews'. Metacritic. Retrieved March 4, 2016.
  14. ^'Disgaea 2: Cursed Memories Reviews'. Metacritic. Retrieved April 30, 2011.
  15. ^'Disgaea 2: Dark Hero Days Reviews'. Metacritic. Retrieved April 30, 2011.
  16. ^'Disgaea 2 PC Reviews'. Metacritic. Retrieved September 24, 2017.
  17. ^'Disgaea 3: Absence of Justice Reviews'. Metacritic. Retrieved April 30, 2011.
  18. ^'Disgaea 3: Absence of Detention Reviews'. Metacritic. Retrieved April 30, 2011.
  19. ^'Disgaea 4: A Promise Revisited Reviews'. Metacritic. Retrieved April 30, 2011.
  20. ^'Disgaea 4: A Promise Unforgotten Reviews'. Metacritic. Retrieved April 30, 2011.
  21. ^'Disgaea D2: A Brighter Darkness Reviews'. Metacritic. Retrieved April 30, 2011.
  22. ^'Disgaea 5 Complete Reviews'. Metacritic. Retrieved September 24, 2017.
  23. ^'Disgaea 5: Alliance of Vengeance Reviews'. Metacritic. Retrieved September 24, 2017.
  24. ^Staff (September 2003). 'Two role-playing games offer a passport to strange new worlds'. The Sacramento Bee: TK36
  25. ^John Tanaka (2008-08-29). 'Disgaea Mascot Featured in New PSP Title'. IGN. Retrieved 2008-11-27.
  26. ^Chris Hudak, 'Prinny: Can I Really Be the Hero?: I feel Prinny, oh so Prinny,' PlayStation: The Official Magazine 13 (Holiday 2008): 26.
  27. ^Dutka, Ben (2008-12-15). 'PSP Previews: Prinny: Can I Really Be The Hero?'Archived 2009-03-16 at the Wayback Machine. PSX Extreme. Retrieved on 2008-12-23
  28. ^Hamza Aziz (2008-06-06). 'Tipsy Prinny Night 08: NIS America debuts A Witch's Tale'. Destructoid. Archived from the original on 2016-04-14. Retrieved 2008-11-26.
  29. ^Cortney Knox (2008-06-10). 'NIS America's Tipsy Prinny Night'. Static Multimedia. Archived from the original on 2008-08-03. Retrieved 2008-11-27.
General

Disgaea D2 Rom

  • Weir, Gregory (2009-05-04). 'Column: 'The Interactive Palette' - Layered Gameplay in Disgaea'. GameSetWatch. Retrieved 2009-05-04.
  • Smith, David. 'Disgaea'. Newtype USA5 (11) 56–57. November 2006. ISSN1541-4817.
Disgaea D2 Best Dlc Characters Super
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Disgaea&oldid=907968789'

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Disgaea D(imension)2: A Brighter Darkness is a Turn-Based Strategy game for the PlayStation 3 developed by Nippon Ichi. It is the third game in Nippon's Ichi Anniversary Project and a direct sequel to Disgaea: Hour of Darkness.

Many years have passed since demonic Evil Overlord Laharl succeeded his father as Overlord of the Netherworld, but his reign is far from undisputed. There's the Krichevskoy Group, a political faction of demons who seek to install a Puppet King (a pedantic knight called Barbara) to the position. There's Sicily, an angel who claims to be Laharl's sister and (thus) a rightful heir to the throne as well. There's Xenolith, an introverted male demon who is certainly not up to anything suspicious. And worst of all, mysterious flowers are blooming across the Netherworld and slowly transforming the atmosphere into something reminiscent of Celestia.

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With the aid of his closest allies/servants Etna and Flonne, Laharl must cement his Overlordship the way all true demons do: with gratuitous amounts of violence. Hilarity Ensues.

Disgaea Dimension 2 features the same high definition sprites featured in Disgaea 4: A Promise Unforgotten, a book as a new weapon type, a new Piggyback mechanic which allows monsters to become rideable mounts (Replaces Magichange from the previous games), a retooled Mentor mechanic that involves Relationship Values, and the return of Weapon Mastery from Disgaea: Hour of Darkness and Disgaea 2: Cursed Memories.

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This game provides examples of:

  • A-Cup Angst: A victory screen has an Archer and a Mage feeling inadequate beside a Magic Knight.
  • After-Combat Recovery: After completing the main story, the player can toggle auto-healing for free after every battle at the Cheat Shop. They may not want it on if they still have hospital prizes to claim, though.
  • All in a Row: Laharl is followed by Etna and Flonne while in the Overlord's Castle. The player can change who is running around the base and who is following them later in the game.
  • Aloof Big Brother: Laharl to Sicily.
    • Xenolith to Etna.
  • Artifact of Doom: The Artifact of Absolute Death, which drains magic from everything, even the Netherworld itself.
  • Anti-Frustration Features: Many notable features from previous Disgaea games have been streamlined and are a lot more accessible.
    • The Cheat Shop, which toggles EXP, Mana, HL, and Weapon Mastery gain as well as enemy levels, taking the place of the Stronger/Weaker Enemy bills in previous games. Also, upon reaching the post game, the Land of Carnage appears as an option in the Cheat Shop rather than being the reward of a time wasting Guide Dangit side quest. It also modifies the Item World (now called the Item Sea), now allowing players to mod map size, density of enemy mobs, Geo Effects, among other things.
      • As a bonus, in the post game, clearing special maps will net the player addition cheat points, allowing the player to boost various gains without having to reduce other gains. While the road to Min-Maxing is still a long grind, every reasonable step has been taken to allow the player to have an easier, more enjoyable time getting there.
    • The 'Item Bag/Warehouse' of previous games has been done away, allowing players access to their full inventory at any time. The items menu itself has been divided into different categories based on item type for easy navigating.
    • Items no longer have numerical values to indicate rarity. They are now simply either common, rare, or legendary. You can also have the item ascend to another rarity rank and thus access more Item Sea floors (for example, a common item can become a rare item which can eventually become a legendary item).
    • Throwing is no longer restricted to a straight line, allowing players to easily throw diagonally compared to the more imprecise methods of previous games.
    • Weapon shop items now unlock after each episode's completion, so you no longer have to use senate votes to unlock higher level gear. Even better, the items are no longer a random grab bag each time you visit, but instead remain consistent with normal base weapons that can be bought in as many numbers as you like. There's also a random item lottery (a toy vending machine) that can give out rare items, including legendary high level items. Thus, all you need is time, patience, and money, and you can get some of the best gear in the game with much less difficulty than previous games.
    • When combining Innocents whose effects cap out at a level lower than 9999, any extra Innocents that would normally go over the limit are excluded and kept separate from the capped Innocent, allows one to make multiple stacks of even amounts of Innocents like Statisticians or Managers without ever having to waste any.
      • There is a storehouse for innocents, allowing players to keep them organized without storing them in items, which you must remember not to accidentally sell. In a related note, you can tag valuable items in your inventory as held so you don't accidentally sell or use them without intending to.
    • The apprentice system is now much more accessible. Any character can be assigned as any other character's apprentice, instead of having to start a new unit from scratch. It makes it much easier to spread spells around.
    • It's now impossible to capture any enemy unit you can't create yet. Trying to throw that unit into the Base will give a 'This Unit can't be captured' message. Of course, this also makes it more difficult to exploit defeated Base Panel characters for early Hospital prizes through HP heals.
    • Though it has appeared earlier in the Vita Remake of Disgaea 3, getting a Game Over has been done away with. Instead of forcing you to restart to where you last saved, the game simply boots you back to the castle without penalty. However, endings that are caused by losing specific boss battles and force a New Game+ are still present, so losing is a no-no on those fights.
    • Generic characters no longer need to use Reincarnation to go up to their next tier of their class. They can now simply use the Promotion option at the Dark Assembly to move up to their next tier without having to restart from level 1.
      • Reincarnation cannot cause a character to lose skills or spells once they are at least level 1 (i.e. have been learned from a master) - The lowest they can sink is level 1 with 0 skill EXP, as opposed to previous games where they could sink to level 0.
    • The way Skulls/Mages learn magic is completely revamped, rather than having them in awkward 'tiers'. Additionally, the Tera-level spells are no longer restricted to the lower, specialized tiers. There are now simply 6 ranked tiers like any other class, with an element specialization chosen at creation or reincarnation, and higher tiers getting access to higher-grade spells. Additionally, any tier starting with the 3rd will learn Star-element magic in addition to their specialization. note
  • Arc Welding: If you have Etna's likability with Laharl or Flonne at the highest level, Etna will mention that she feels she has to leave them in order to better handle her regained magic, explaining why she was really in Veldime in Disgaea 2: Cursed Memories.
  • Bag of Spilling: The trio from Hour of Darkness starts back at level 1 with no skills and low-rank equipment with no justification given as to why.
  • Boss Subtitles: They appear upon summoning the Spell Keepers for the Omega and Tera spells.
  • Brother Chuck: Captain Gordon and his crew are nowhere to be found.
  • Call-Forward: Laharl says that Flonne would make a better Archangel than Virunga. She also temporarily gets Archangel powers from Lamington, which she uses to become Pure Flonne, and Artina brings up her Lady Archangel a few times.
    • Some of the DLC and Postgame battles come with these, given that the characters are plucked from some point on the future
  • Calling Your Attacks: Played with. Flonne calls out various love-themed attack names to help her find the missing angels, but more often than not, it ends up disturbing rattled demons.
  • The Cameo: The entire Hades Party shows up (Though Fuka and Desco are Day 1 DLC instead of being obtainable in-game) as well as Asagi, Petta, and Darkdeath Evilman.
    • In addition, The Dark Sun from Disgaea 2 shows up as the Spell Keeper for Omega Star.
  • Comically Missing the Point: Flonne all throughout episode 1. When the Disgaea trio come across a Laharl statue with a special fountain feature, Flonne is concerned that the Laharl statue's pants aren't down instead of the fact that it has a fountain feature at all.
  • Continuity Nod: When Sicily summons a dragon, Flonne recalls having done the same thing in the first game. In fact, the entirety of that episode is very similar to Flonne's debut except it's Sicily running away and summoning monsters this time.
    • Axel is auditioning to be an Idol Singer/Dark Hero in his postgame battle.
    • Etna mentions Vulcanus in Chapter 7 when faced with his replacement Virunga.
      Etna: Wow, he's as handsome as the last Archangel wasn't.
    • The Show Within a Show mentioned Chapter 4 is named after one of the members of the Diez Gentlemen, specifically Gorillian.
    • The hidden switches and secret room in the castle are in similar places as they were in the first game. However, this time to enter the secret room, Etna must not be in the visible party when examining it.
  • Cool Big Sis: Flonne to Sicily.
  • Cruel Mercy: Before Laharl tries to destroy the Artifact of Absolute Death, Xenolith asks Laharl to kill him along with the artifact so that he doesn't have to see Etna suffer. Laharl refuses as Xenolith has to answer to Seraph Lamington as well for his crimes. Xenolith even calls Laharl a heartless Overlord for his decision.
  • D-Cup Distress: Laharl, when turned into a woman, is rather buxom. His first comment is how much his back hurts, much to the ire of Flonne and Etna.
  • Despair Event Horizon: In the Sicily's Sacrifice Ending, Laharl remains at the site where Sicily sacrificed her life, waiting there until the day he would die.
  • Did You Just Punch Out Cthulhu?: The Final Boss fight when Xenolith is possessed by the Artifact of Absolute Death, meaning he's not holding back and is using all the power he drained, Etna commenting that it's like fighting the Netherworld itself. And, the protagonists still win.
  • Difficulty Spike: Two are present. From Chapter 8 onwards, the game starts to pit the strongest enemy classes against you and some really nasty Geo layouts. Post-Game wise, it's all smooth sailing until you meet Darkdeath Evilman, where the game will start to show the most overpowered boss-only evilities. Evilman himself has stats much higer than his Lv. 2000 would let out, extremely powerful skills, and his evility negates the first 10 attacks he takes during the battle.
  • Disk One Nuke: As with most other entries in the series, all you have to do is find the right stage, stack 10 people in a tower, and grind the same enemies a few times. Then up the enemy levels and do the same thing. You'll be able to blow through a lot of the content really easily.
  • Double Entendre: Laharl still hasn't learned to watch his vocabulary and Etna is still there to lampshade it.
    Laharl: I will engrave into that sexy body of yours just how terrifying I am!
  • Downer Ending/Non-Standard Game Over: For a game that NISA claims is Lighter and Softer, some of these endings are really harsh.
  • DLC: Like the previous games, familiar Nippon Ichi faces can be recruited. Confirmed characters include Fuka and Desco as Day 1 DLC, Adell, Rozalin, Liliel, Mao, Raspberyl, Salvatore, Zetta, Pram, Alex, Ash, Marona, Metallia, Prier (both her human and Overlord forms), Eclair, Nisa, Gig, and Plume. There is also the free Legacy costumes DLC, which allows the Disgaea trio to don their Disgaea 4: A Promise Unforgotten sprites.
    • Those who buy the guidebook will have free early access to the Raspberyl DLC.
  • Dude Looks Like a Lady: The new design for the Male Healer class. It's also lampshaded as a Berserk Button for them.
  • Dynamic Entry: Within a few minutes of the game, Laharl crashes into Flonne's garden with a Meteor Impact. As if that weren't bad enough for Flonne's garden, Etna decides to enter the exact same way a few minutes later.
  • Exact Words: The Krichevskoy Group asks for Laharl to forgive them and make them vassals again, saying its what a true overlord would do. Laharl makes them vassals — ofEtna, then tells them not to complain.
  • Even Evil Has Standards: Laharl says that 'a true Overlord would never resort to using hostages! That is just... low-class!'
  • Expecting Someone Taller: After being told that Laharl is the Overlord, Sicily confesses that she 'was picturing someone much bigger'.
  • Fantastic Racism: The fact that Laharl allows an angel into his party and is unaware of the transformation of the Netherworld (which Grosso blames on Celestia) is one more strike against him as an Overlord for the Krichevskoy Group.
  • Forgettable Character: The Krichevskoy Group is made up of former vassals to Krichevskoy, but neither Laharl nor Etna remembers them. According to Etna, Krichevskoy had a lot of demons working for him, so it was very easy to lose track of names.
  • Gaia's Vengeance: Xenolith is subject to this with the Netherworld itself dragging him off after the Artifact of Absolute Death is destroyed, in response to draining the magic from it.
  • Game-Breaking Bug: The English release of the game randomly froze during special attack animations or even if animations were switched off, though the issue did not seem to affect all players. Not fun when you're getting towards the end of an item world run. Fortunately, it has since been patched.
  • Gender Bender: Laharl gets turned in a girl in Episode 4, thanks to the same phenomenon that turns Etna into her Player 2 colors (and turned Flonne from an early riser into a late one).
    • Attractive Bent-Gender: Obviously, Laharl is considered incredibly sexy as a woman (much to Etna and Flonne'snever-ending chagrin). Hoggmeiser certainly doesn't mind this fact and is quite openly perverse towards Laharl, asking him to act seductively. In addition, the episode's Bad Ending (obtained by losing to Hoggmeiser) results in Laharl becoming an Idol Singer, whom swiftly ascends to being the Top Idol of the Netherworld.
    • First Law Of Genderbending: Played around with; it's explicitly stated the effects are temporary, and indeed Laharl regains his masculinity after Episode 4 ends. If, however, you get the aforementioned Bad Ending, Laharl remains a girl longer than expected; probably forever, in keeping with the Trope, but several months at the very least. And during the postgame, Laharl gets access to a bill essentially called 'I want to be popular again!', turning him into a girl again; the bill to turn her back into a him is way harder to pass, being much more expensive and being met with complete and total opposition. This is justified by Laharl truly being that much more popular as a woman, so no one wants to see himbecome a guy again.
  • His Story Repeats Itself: In one of the bad endings, Sicily decides to sacrifice her life to protect Laharl. Having watched his mother and Flonne do the same thing, his reaction should come as no surprise.
  • 100% Adoration Rating: In the Overlord Sicily Ending, Sicily, who is said to be as charismatic as Krichevskoy, manages to easily get the approval of all the demons in the Netherworld and relations with Celestia improve, cementing her reign as Overlord.
  • Idol Singer: Lanzarote, who is using her music to control the Netherworld so she can take the position of Overlord away from Laharl. Asagi is a self-proclaimed idol who had not debuted or even auditioned. Laharl briefly becomes one at the end of episode 4 and is forced to become one in a Non-Standard Game Over.
  • Inadequate Inheritor: The Krichevskoy Group sees Laharl as this. The blossoming of the Yuie Flowers only furthers their argument.
  • Know-Nothing Know-It-All: The Krichevskoy Group comes off as this. Despite believing themselves to be following the will of Krichevskoy, they don't seem to have a grasp on what made Krichevskoy so great and are ultimately inferior to Laharl. To their credit, though, they do get Laharl to see what is happening to the Netherworld, which gets him to act.
  • Lamarck Was Right: One Sicily's attacks involves her rising into the air and then come crashing down with a fist charged with holy energy that explodes into an energy pillar on contact, much like Laharl's Blazing Knuckles and Krichevskoy's Freezing Knuckles, though it remains to be seen if her claim about her being Laharl's sister is true. It is.
  • Large Ham: Garungun. He is voiced byKing Drake, after all.
  • Legacy Boss Battle: The Krichevskoy Group summon Darkdeath Evilman to once again take the overlordship. However, they claim it was all to test Laharl's strength when he beats Evilman.
  • Literal Genie: Barbara.
  • Long-Lost Relative: Sicily claims to be Krichevskoy's daughter and thus Laharl's sister, though it's unknown if this claim is true. That is, until Lamington tells Laharl that his mother died pregnant and rejected the offer to become an angel so that Sicily may live.
    • Xenolith is Etna's older brother who left Etna in Krichevskoy's care so that she may be safe.
      • This makes Flonne the only main character to not have any siblings, which is the exact opposite in the novels.
  • Marathon Boss: At the time of writing, no one has beaten Baal in under 30 minutes thanks to a combination of the removal of the damage formula changes from Disgaea 3: Absence of Justice, his insane stats, and the fact that he goes through six forms before finally being defeated.
  • Mooks: Much like Flonne in the first game, Sicily constantly tries to summon these and leave them to fend off the Disgaea trio until Laharl tells her to fight her own damn battles.
  • Miles Gloriosus: Garungun, a hammy golem with the title Obsidian Winged Destroyer and can summon a Majin out of his left hand. He also has no wings at all (which he claims is visible only to those with an evil eye), is unable to deliver on the Majin thing, and goes down just as easily as the rest of the Krichevskoy Group.
  • Multiple Endings: As with previous games, certain actions will take you to different endings, most of which endhorribly for Laharl...
    • Overlord Sicily Ending: Laharl bites off more than he can chew when he tells Sicily to stop summoning demons and fight using her own power. She ends up taking his position as Overlord and is easily accepted by demon and angel alike. Requires you to lose to Sicily in Episode 2.
    • The Fall of Overlord Laharl Ending: Barbara lives up to her reputation by defeating Laharl and thus becomes Overlord with the Krichevskoy Group guiding her. However, because she's only capable of following orders, she can't be a proper Overlord and thus has a very unsuccessful reign. This ends up causing the demons to fight for the throne once again. Requires you to lose to Barbara in Episode 3.
    • Girl Laharl Forever Ending: Hoggmeiser forces Laharl to become an Idol Singer, knowing that his new female body will make him a fortune. Etna promises to get him out of this mess, but the last time we see Laharl is on the cover of a pin-up book in a swimsuit. Requires you to lose to Hoggmeiser in Episode 4.
    • The Collapse of the Netherworld Ending: Laharl and the rest fail to rescue the Krichevskoy Group as a black hole forms from the collapsing Netherworld. One by one, everyone is sucked in, ending with Laharl who laments the loss of his vassals and his Netherworld and apologizes to his father for letting this happen. Requires that you fail to defeat Barbara in five turns or have 20 ally kills by the final battle of episode 8.
    • Pure Flonne the Awakened Angel Ending: Flonne, in a desperate attempt to stop Barbara, unleashes the full power of the Archangel power Lamington gave her and Barbara is instantly defeated. Unfortunately, she is unable to power down and furthermore, the light from her power ends up hastening the Netherworld's transformation. As such, she goes around the Netherworld apologizing to every demon... while still pushing her love propaganda. Requires that you lose to Barbara in episode 9.
    • Bad Ending 1: AKA Etna's Magic Overload Ending. Etna destroys the Artifact of Absolute Death, freeing all the magic that it has absorbed. However, when the magic Xenolith had taken from her returns, she's unable to handle the sudden surge of power as it destroys her from the inside out. Though the Netherworld returns to normal, the only thing left of Etna is her Elder Spear planted into the ground. Requires that you have Etna's Likeability level with any three characters set at 'Dislike' by stage 10-5. You'll be given a choice during the post-battle cut scene. Choosing No will advance the story. Choosing Yes will give you this ending.
    • Bad Ending 2: AKA Sicily's Sacrifice Ending. With Xenolith proving to be too strong and the power of the kidnapped angels being unable to stop the crumbling Netherworld, Sicily decides to sacrifice her life to stabilize the Netherworld despite Laharl pleading with his sister not to. With her power, the Netherworld, though transformed into a Celestia-esque world, was able to avoid destruction. However, Laharl, heartbroken by her sacrifice, did not return to the Overlord's Castle and waited to die at the place of Sicily's sacrifice. Requires you to lose to the boss of stage 10-6.
    • True Ending: Etna collapses and remains unconscious for months, but not before forcing Xenolith, who had been dragged into the earth, to promise her that he will make it out alive and return to the Overlord's Castle. During The Stinger, Etna finally awakens and is found at the gates conversing with someone who is implied to be Xenolith. Requires that you beat 10-6.
  • Nice Job Breaking It, Hero!: A Meta one, in that the final boss's stats are boosted by the stats of every unit on the map. Meaning that those players who bring a ringer into the final boss fight with stats way over every other character... Whoops.
  • No Antagonist: The closest thing there is to a Big Bad there is is the mindless Artifact of Absolute Death; Xenolith, the only real mastermind, is trying to save Etna's life and stop the destruction of the Underworld, and beyond that, he's barely as evil as most Disgaea demons.
  • Non-Combat EXP: Many actions other than killing enemies give EXP, such as healing or buffing another character, taking damage without dying, or even just being out on the battlefield.
  • Nonhuman Humanoid Hybrid: Sicily. Lamington reveals that during the time Laharl was afflicted with his fatal disease, Laharl's Mom was pregnant with Sicily. She didn't want to lose either child, so when she sacrificed herself, she gave her chance to become an angel to Sicily, who then became a 'Demon Angel'.
  • On the Next/Never Trust a Trailer: Like the first game, Etna's next episode previews are entirely unrelated to anything that happens. Except for the one where she says Laharl is a girl. Or the one where Flonne says she's going to become a Magical Girl. In the preview for the last episode, Etna bids heartfelt goodbyes to the other characters, which makes them wonder if she's going to die. Etna's not serious about it, but it's actually possible for her to die if the player gets a bad ending.
  • One-Winged Angel: After suffering a Phlebotinum Overload, Xenolith reappears with Black Eyes of Crazy, dark violet energy wings, and a Slasher Smile, a complete far cry from his normally stoic personality.
  • Palette Swap: Etna is transformed into her 'Player 2' colors in Episode 4, turning all of the red areas in her character art AND her sprite art blue.
    • As with other Disgaea games, the different 'ranks' of units have different colors, though this time around, the unique characters have palette swaps as well. Additionally, colors of any unlocked tier can be used regardless of actual rank.
  • Phlebotinum Overload: In one ending, when Etna regains the power Xenolith took from her, her body is unable to contain it and perishes.
  • Playable Epilogue: As with many Disgaea games, there is a huge amount of post-game content, and the main story is arguably only the beginning. Several new areas and characters can only be unlocked after clearing the main story with the True Ending. Land of Carnage mode is unlocked, and after certain other conditions are fulfilled, the Up to Eleven Rasetsu mode is unlocked. Save files will be marked as 'Post Game'.
  • Poor Communication Kills: Played for laughs in Episode 5. The cast tries to talk to a wandering angel, but runs away when Laharl intimidates her and Etna offhandedly mentions having her tied up. Flonne calls both of them out for this.
  • Relationship Values: The Likeability meter raises and falls depending on actions like healing another character or ally kills. Higher likeability leads to better chances of initiating team attacks, support attacks, and protect abilities as well as more conversations at the Overlord's Castle. Some endings can also be triggered depending on the likeability between certain characters.
  • Retcon: In the first game, the reason why Laharl's mom became a Prinny was because taking one's life is a punishable sin. Disgaea D2 reveals that she actually had the choice to become an angel, but she was also pregnant with Sicily when she sacrificed her life. So that Sicily may live, Laharl's mom gave up the chance to become an angel to Sicily and became a Prinny instead.
    • In Disgaea 2: Cursed Memories, Etna left Laharl because he ate her pudding, which is also one of the endings of Disgaea Infinite. If you raise Etna's likability with Laharl and Flonne to max, however, some of her conversations imply that she left in order to better control her newly gained magic and not be a burden on them.
    • Revision: The fact that the Disgaea 2: Cursed Memories remembers Laharl's party but said party doesn't even remember them makes it clear Disgaea D2 takes place before all the subsequent Disgaea games.
  • Same Clothes, Different Year: While Laharl trading his shorts for pants is the most notable change, said pants plus his scarf are still his style of choice with just a red bra added when he becomes a girl. Etna and Flonne haven't changed much either, with Etna trading her small skirt for short shorts and Flonne retaining her shawl from her Archangel outfit and added white ribbon on her thigh.
  • Say My Name: In two of the bad endings, both times by Laharl.
    • Laharl: 'STOP! SICILYYYYYYYY!'
    • Laharl: 'ETNNNNAAAAAAAAA!'
  • Screw the Rules, I Have Money!: If a Dark Assembly bill fails to pass, the player can bribe them with HL (though this may still fail). By the end of the main story and especially the post-game, these bribes can seem comically small.
  • Self-Imposed Challenge: The Cheat Shop facilitates these by having options available from the beginning of the game to gain no EXP, weapon mastery, or skill EXP, or crank up the enemy levels. There is also an option to disallow the player from cancelling assigned commands, which disables some common tricks Disgaea veterans may use.
  • Serial Escalation: Just when you thought the caps in the Disgaea series couldn't get any bigger, Nippon Ichi patches in a new mode called Rasetsu Mode. Stat cap increased to 999 million. HP cap increased to 9 trillion. Item level cap increased to 999. And enemies get an even greater stat boost to match. It is also only in this mode that you can fight good ol' Baal, who revives a grand total of six times, each revival giving birth to an even more powerful Baal.
  • Ship Tease: There's an easy to miss hint early on, but if you look at the beginning of the game Laharl and Flonne start at Rank 2 of the Likability meter. Hmm...
    • When Etna gets called out to Agul Eviland, Laharl gets irritated by the fact that someone called out one of his vassals alone. This prompts Sicily to question what the two of them are like when they're alone. He's also one who's most worried about her when she collapses and when she eventually wakes up.
    • There is a surprising amount of ship tease between Etna/Laharl. One of their map conversations involves Etna solemnly asking Laharl whether he considers the 'overlord' title or her more important. Etna is also noticeably nicer to Laharl in D2 than in prior games and more willing to listen to his orders. She also, at one point, compares him favorably to King Krichevskoy in chapter 10. Also, one Next Episode Preview features Etna going over a scenario where she insults Laharl and turns him into a masochist.
  • Show Within a Show: Effort Ninja Gorillian (who was previously in Disgaea 3: Absence of Justice) and Pure Seven Morphing Angels.
  • Shut Up, Hannibal!: Laharl gives this to the Krichevskoy group in episode 3 when Grosso says that they need to carry Krichevskoy's legacy, and stop the blooming of celestial flowers in the netherworld.
  • Shout-Out: See the series Shout Out page.
  • Spell Book: A new weapon type that allows characters to use Summon Magic.
  • The Stinger: Etna finally awakens from her long slumber and greets someone at the castle gates. Though we never see who it is, her dialogue suggests that it's Xenolith, who managed to keep his promise to return to the castle after being swallowed up by the earth.
  • The Stoic: Xenolith. Possibly the only character in the Disgaea series who may rival Seraph Lamington in stoicism. Well, that is except...
    • Not So Stoic: Once his dark powers fully engulf him, the only thing that comes out of his mouth is a loud scream. Also, in one bad ending, he curses loudly upon realizing that his dark power is killing Etna.
  • Time Travel: A number of the Disgaea 4: A Promise Unforgotten cameos are explained this way, as D2 takes place before that game. Specifically, Emizel was caught in a quantum disturbance, Artina traveled back to the past to get money from Hoggmeiser that he didn't have in the future, and Fuka and Desco were summoned by a bill in the Dark Assembly. The rest of the DLC appear due to similar distortions.
  • Sweeps Week Lesbian Kiss: Etna and Flonne on one of the promo art cards.
  • Video Game Caring Potential: The Likeability mechanic enables this, by talking to, healing, or engaging in Combination Attacks with them, you can increase the likability between two units and as a result their chances of protecting you or following up your attack in a chain. However there is a Dark Assembly Bill that allows you to increase likability easily.
    • Video Game Cruelty Potential: Apart from the 'throwing the prinnies' thing, you can also decrease the likeability of other units bu attacking them or team killing. And there is a special innocent called the 'Heart's Shadow' that increases your stats by 1% per unit with zero likability with that person. There is also a Dark Assembly bill for this and it notably has a higher success rate.
      • Video Game Cruelty Punishment: One of the bad ending requires a certain character to have 0 likability with other certain characters. Of course it gives you a choice to go the the normal ending instead.
  • The Bus Came Back: The Nether Noble, Lantern, Serpent, Dark Knight, Golem, and Great Wyrm, monsters that have been missing for several games, make their return. Those some of them had their names changed (The Serpent, Great Wyrm and maybe the Lantern were changed to Shark Dragon, Ifrit and Jack, respectively.)
    • The Hyperdrive (now called Super Time Engine), an item that hasn't been seen since the first Disgaea, returns in the 1.30 patch. However, in order to get it, you have to defeat Baal...
  • Theme Naming: Continues the volcanic Theme Naming of the first game. Rainier, Garungun, and Virunga are both based on names of volcanoes while Sicily and Barbara are based on sites on which volcanoes are found.
    • The Show Within a ShowEffort Ninja Gorillian has primate based Theme Naming. Aside from the eponymous character, there's his rival Chimpan G and Moe Girl Orangutina.
  • Vocal Dissonance: Porkmeister, Hoggmeiser's son, has gone from cute little piggy to big muscular Noble Demon, yet his voice hasn't changed in the slightest.
    • Also, while still feminine, Girl Laharl has a deeper voice than Laharl does.
  • Weapon Tombstone: Etna's Elder Spear becomes this when Etna dies in one of the bad endings.
  • Wham Line: Toward the end of episode 2, Laharl tells Sicily to stop calling him 'Big Brother', saying that it gives him the creeps. Then...
    Sicily:Eh? Then what should your little sister call her big brother?
  • You Didn't Ask: Laharl's retort why he didn't tell Flonne that Yuie flowers wouldn't bloom in the Netherworld. It helps his case that she never actually told him she was planning to do this.

Alternative Title(s):Disgaea D 2, Disgaea Dimension 2

Index